Eco global survival single player12/31/2022 ![]() This week we got property and power systems progress, new foliage, trees, and tools, and Eco won a pitch contest. ![]() « Last Edit: January 25, 2016, 02:21:03 PM by John Krajewski » Thanks for following us and feel free to ask any questions! ![]() We're also in the middle of an iteration on our art style, making things higher fidelity and more lush while keeping the stylized look. Check out details here:Ĭurrent features we're working on now are elections, power, transport, and property systems. We're planning to build this experience for classrooms, and have a grant from the Department of Education to do so. There’s been a number of games with really dynamic, malleable physical worlds, but fewer that are creating social systems that are equally malleable, interesting, and useful. We’re hoping to create a very moddable platform out of this game, allowing for more styles of games that use rich social systems and simulations like government, economy, and ecology. Players will need to create vast power networks late game, public works projects that require smart use of the economy and government tools the game gives you. We use Instant Runoff Voting, which is a voting style that allows for many candidates better than single candidate selection. Players elect a leader that can then tax the populace and spend as they see fit. Some of the stuff we’re working on right now: We’re in active development so lots of new things are going in, expect updates here as we develop new systems. We’ve had a successful Kickstarter campaign here, and we’re currently in alpha (available on our website here).
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